SC_VshiN_v
==========
  Textures:
    - V_hamm_spc
        Offset: -0.5, -0.5
        Scale: 0.20000000298023224, 1
        Rotation: -0.33338419751579335
    - ZAtoon

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 160, 90, 0, 255
    - 255, 255, 100, 255

  Color Registers:
    - 128, 128, 128, 255
    - 255, 220, 40, 255

  Steps:
    1: RGB = (lerp from (128, 128, 128) to (255, 255, 255) using (tex #2 RGB))
         A = 0
    2: RGB = ((255, 220, 40) * (prev. RGB))
         A = 0
    3: RGB = if R of (tex #1 RGB) > (128, 128, 128), use (255, 255, 100), otherwise (0, 0, 0), then add (prev. RGB)
         A = 0, then add 255



VshiN_v
=======
  Textures:
    - VshiN
    - ZAtoon

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 160, 90, 0, 255

  Color Registers:
    - 128, 128, 128, 255

  Steps:
    1: RGB = (lerp from (128, 128, 128) to (255, 255, 255) using (tex #2 RGB))
         A = 0
    2: RGB = ((tex #1 RGB) * (prev. RGB))
         A = (tex #1 A)
